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AI Insights · Timothy · October 2025

Top Boxing Games in Mexico: Q3 2025 Performance Insights

Explore the performance trends of the top boxing games on a unified platform in Mexico for Q3 2025, based on Sensor Tower data.

Top Boxing Games in Mexico: Q3 2025 Performance Insights

In the third quarter of 2025, the top boxing games on a unified platform in Mexico displayed varied performance trends. The data, sourced from Sensor Tower, reveals interesting insights into downloads, revenue, and active users.

Boxing Star: Boxing Fight Game experienced fluctuating weekly revenue, peaking at about $1.3K in late June and closing the quarter at around $727. Downloads started high at 11.4K, dropping to 1.9K mid-July, and then gradually increased to 3.6K in mid-September. Active users declined from 17.3K to 5.9K over the quarter.

Real Boxing 2 saw a consistent revenue stream, ranging from $305 to $526. Downloads fluctuated, starting at 19K, dipping in July, and peaking at 16.8K in mid-September. Active users mirrored these trends, maintaining a steady range of 18K to 28K.

For WWE SLAM by Topps® Card Trader, revenue showed a significant increase, ending the quarter at $971. Despite minimal downloads, active users increased from 65 to 199, indicating a loyal user base.

Burrito Bison: Launcha Libre maintained a stable revenue stream, hovering around the $200 mark. Downloads and active users remained consistent, with slight fluctuations around 1K and 6K, respectively.

Lastly, WWE Mayhem experienced a gradual decline in revenue from $256 to $168. Downloads started at 3.9K, peaking at 4.4K in August, while active users declined from 13.2K to 10K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025